Tell me the exact setup for Starbase+!Starbase+ and Sphere [Home] [VGAP-Index] [Sweep Minefields] [Lay Minefields] [Scoop up Minefields] [Cash Transfer] [Component Transfer] [Sphere]
I can't remember all friendly
codes...
To cause the starbase to sweep mines
(with beams or fighters)
you need to set the planets friendly
code (the planet the starbase is orbiting) to
SMF. This fcode will
cause the starbase to use its beam weapons to
fire in random patterns and destroy
mines. The number of mines destroyed
is based on the Starbase+ config
setting for beam sweep rate.
Starbase fighters will automatically
launch and sweep mines (if
this option is configured to be on).
The fighters sweep at the rate set
in the SPCONFIG program. The
Colonial race always have a 100 LY sweep
range. The fighter range for
the other races is based on the starbase's
tech levels. To determine the
sweep range you add Hull Tech, Engine Tech
and Beam Tech together. Then
you divide by 3 and multiply that result
by 10. This will give you the
fighter sweep range in LY.
Laying mines with a starbase is a
all or nothing process. To do
this you set the planets
fcode to LMF and this will convert all of the
torpedo stock on the starbase into
mine units. The torpedoes convert
using the following formula to determine
torpedo yield. Note: LWF
will lay a web mine field if the
base is a crystal starbase.
Mine unit yield = (Torp slot * number of Torps)
To gather up a minefield with
a starbase you need to meet several
criteria. The base must be with in
the designated beam sweep range of a
minefield. If they are they
set the planets fcode to MSC. This will
cause the Starbase to gather up all
of the mine units in that field(s).
It will convert them into the highest
tech torpedo type available. To
determine minefield to Torp yield
you do the following equation.
Number of New Torps = ( mine units / Torp slot )
How to transfer money between your bases:
The
maximum amount that a Starbase can "send"
in ARENA 2 in one turn are 5000 megacredits
per Starbase per turn.
This is the limit that
any Starbase can "send" in one turn.
To send you select the planet
friendly code of TMn
- where n
is the number 1, 2, 3, 4, or 5.
The n number times 1000 will
determine the amount of megacredits
you attempt to send.
There is no limit to how much
a Starbase can recieve in one turn.
The limit is that only ONE Starbase
can be selected to recieve megacredits
during any one turn. If more
than one base is selected to recieve
(Planet Fcode "RMT") the base
with the lowest ID# will recieve the megacredits.
If a Starbase attempts to send
more megacredits than is allowed
in the configuration it will send
NO megacredits (0).
A Starbase must have 20 points of "TECH"
to be able to send or
recieve megacredits (TECH
would be adding up all of your tech levels and
if they add up to 20 or more the
Starbase can send or recieve.
Starbases can only send and
receieve to other Starbases of the same
race. Only one Starbase can recieve
megacredits in any one turn.
If a planet has less than the amount you have set to send it will
send all of the megacredits available
on the planet (up to the limit
set by your planetary friendly
code)
To
transport a starship component you must be at a starbase. To
load a component you use a special
friendly code. The Gxx
fcodes will get a component from
the Starbase and place it on the ship.
Each component will require a certain
amount of space. This space (in KT)
is determined in the SPCONFIG settings.
You can load a MDSF up to its
200 KT maximum weight limit.
You can not load more than one type of
component at a time. You can
only get components at your own starbase(s).
To unload components you use the Uxx
fcodes. You can
unload at any starbase(s). Note:
If a ship is captured in battle your enemy
with also get the components that
were on that transport. Also, if the
Tag Special Transportation is enabled
all med. freighters carrying components
will have "ST :"
added to the front of their ship name.
This should make the game a bit tougher.
No longer can a player put
all his forces on his front lines
and leave his rear areas undefended. It should
also end the complaint of
those players who find themselves stuck in a corner
of the map without any decent planets
- just move to another corner.
[Download the Sphere.txt here]