MAXIMUM POPULATION When 'Overpopulations Eat Supplies' option is NO or when there are no supplies on the surface of the planet: Temp 85 - 100: (Desert planets) #clans_max_no_sup = (20100 - CDR% - 200 * Temp)/CDR% Temp 0 - 14: (Arctic Planets) #clans_max_no_sup = (20100 - CDR% - 200 * (99 - Temp))/CDR% EXTRA CLANS USING SUPPLIES When 'Overpopulations Eat Supplies' is YES you might support hundreds of clans more on desert and arctic planets depending on the number of supplies on that planet. The #clans_max_no_sup as calculated above is not an absolute maximum any more, but just a starting point for further calculations. #clans_max_sup = (#clans_max + 10 * INT((#supplies_on_planet - 1)/40)) Note 1.The population will stop dying when the amount of supplies is enough to support that particular number of clans. When the number of supplies drops below the critical value (dependent of the number of clans) the population will start dying again and start eating more supplies. Note 2(!). HOST.EXE doesn't use the present amount of supplies but substracts first the amount of supplies needed to support the surviving clans. Doing this way, the #clans_max_sup can drop by 10 clans. Could anyone think of a logical explanation? Anyway the difference in the resulting values is just one more dying clan. Note 3. This formula implies that for every 40 supply units you can support another 10 clans on the planet! Note 4: I've got no logical explanation for the fact that supplies can support colonists. You could imagine that the supplies are simply moderating the climate of the planet as the supplies won't get touched when you've esthablished a stable situation on the planet. Note 5. Seems logical to me but I think it's worth noting it: it's rather easy to set up 'stable' system supporting colonists and using not too much supplies. Just take care not putting more clans on the planet than the current amount of supplies can support. Once you're in the downward spiral of dying clans eating too much supplies it's hard to get out. It will cost you a lot of effort (removing clans/adding supplies), time, megacredits and fuel. A stable system will consume only 1 supply unit wilst supporting *any* number of clans.... Go for it! Supplies needed for Extra clans Supplies needed for Extra clans ------------------------------- ------------------------------- 21 - 60 supplies + 10 clans 421 - 460 supplies + 110 clans 61 - 100 + 20 461 - 500 + 120 101 - 140 + 30 501 - 540 + 130 141 - 180 + 40 541 - 580 + 140 181 - 220 + 50 581 - 620 + 150 221 - 260 + 60 621 - 660 + 160 261 - 300 + 70 661 - 700 + 170 301 - 340 + 80 701 - 740 + 180 341 - 380 + 90 741 - 780 + 190 381 - 420 + 100 781 - ... + ... DYING CLANS The number of clans that will die on a planet is independent of the temperature of that planet. #clans_dying = (#clans_living - #clans_max_no_sup) * CDR% #clans_dying = (#clans_living - #clans_max_sup) * CDR% The population will continue dying till #clans_max_no_sup or #clans_max_sup is reached. Note: rounded up, so 3.1 dying clans means 4 dead clans. Note: see note2 at MAXIMUM POPULATION. SUPPLIES EATEN When there are too much clans living on a planet, some clans might die (see above). The surviving clans can consume an amount of supplies dependent of the number of clans. The closer the number of surviving clans gets to the maximum, the less supplies will be eaten. Overpopulation will always eat at least one supply unit. Needless to say that the 'Overpopulation eat supplies' switch must be YES and that there will have to be supplies present on the surface of the planet. #supplies_eaten = (#clans_living - #clans_max_sup)/350 + 1 Note: rounded up, so 12.1 supplies eaten means 13 supplies gone. These formula are extracted by me from data I obtained by testing about fifteen CDR% and more than fourty temperatures under several conditions (like YES/NO supplies). To get to these results I used both HOST v3.14 as v3.2 j as well as a damn good PowerMac . :-) In the case there's something terribly wrong with the formula's (which I think is very unlikely) I would like to get a full bug report. (This report should include CDR%, temp, #clans, # supplies, in short: almost everything so it might be handy to mail me your .RST file.) When your've read this, you're able to set up an economy better tuned than the ones of your enemies, in a empire larger than those of your enemies. Go get 'em for me! Oktober 25th, 1995, Timo Kreike