-= VGA Planets Assistant 3.51e =-Copyright (c) 1993-96 by Alex V. Ivlev [back]What it will do for you:
þ 100% backward compatibility with PLANETS.EXE by Tim Wisseman
þ convenient user-friendly mouse-driven graphical interface
þ numerous unique features that are unseen in other VGAP utilities
þ works under MS-DOS or compatible, doesn't require Windows
þ works very fast
þ works on any 286 or better CPU, doesn't require Pentium
þ works on any VGA-compatible video card, doesn't require SuperVGA
þ requires only 300K of memory to run and uses the rest for
even better performance
þ maintains shareware/registered limitations of PLANETS.EXE and
keeps registration information from Planets or WinPlan
þ maintains password security
þ keeps complete history of the game in a database and
allows complete situation review of any game turn, regardless of
how long ago it was - the whole game can be reviewed turn by turn
þ keeps game score from all turns and builds a Power Graph
þ keeps tracking of Priority Build Points
þ enhanced score display with score differences between any two
turns of the game
þ important incoming messages, VCRs and outgoing messages are stored
in the database and can be reviewed later
þ standalone database browsing (without other game data files)
þ alternative starmap, ship list, weapon set and graphics support
þ custom map size support
þ wrapped map support (thoroidal universe model)
þ dynamic (changing turn by turn) map support
þ Explore Map support
þ configurable display colors
þ user-defined color profiles allow assigning different display
colors to allies, enemies, neutrals and to every single race
þ context-dependent on-line help system
þ large map window with center, zoom, autoscroll and bookmark features
þ compact, systematic and comprehensive information display
þ color highlighting helps to warn players about possible problems,
like overtaxing or fuel shortages
þ prevents erroneous setting of impossible missions, like Lay Mines
for a freighter or Tow for a 1-engine ship (Host config is used)
þ can display incomplete planet and ship data
þ keeps and displays all information about enemy and unowned planets
that was ever available in game
þ old and fresh planet data is displayed in different colors
þ planet names or numbers are shown on the map
þ mine fields are drawn on the map
þ ion storms are drawn on the map
þ wormholes are drawn on the map
þ mine hits are drawn on the map
þ ship explosions are drawn on the map
þ meteor hits are drawn on the map
þ planetary distress calls are drawn on the map
þ any other important game events are drawn on the map
þ various groups of objects can be shown or hidden on the map
þ retrieves and displays all relevant information from Host messages
þ Distance Mode allows measuring distance between any points on
the map while just moving the mouse
þ "on the fly" fuel consumption and E.T.A. calculation for ships
with complicated fly route calculation ability
þ planetary gravity usage in ship waypoint setting (manual or
automatic)
þ unlimited distance to waypoint
þ convenient Move-Or-Type interface in cargo transfers, planetary
builds, starbase upgrades and other places
þ ship-to-ship torpedo and money transfers
þ jettisoning of colonists is possible
þ instant cargo unload feature
þ load-and-build feature
þ suppy selling in planet-to-ship cargo transfers
þ group friendly code setting
þ individual and group friendly code randomization
þ unknown enemy ship recognition logic
þ advanced ship construction featuring:
* Host 3.2 specific ship function display
* ship component characteristic tables
* itemized bill
* part-by-part construction mode (the old way)
* all-in-one construction mode
* cloning support
þ automatic use of supplies to cover money shortages
þ COMPLETE UNDO FEATURE: any changes can be undone
þ can save changes without leaving the program
þ advanced minefield calculator
þ allows drawing on the map
þ user-defined coloured map markers and labels (15 colours and
6 shapes plus circles and lines)
þ ship-bound markers and labels
þ hyperjump circles drawing
þ built-in report generator featuring:
* multi-section report generation
* customizable report forms
* easy access to any game data
* columnar data summing and differencing
þ built-in message editor featuring:
* unlimited number of outbound messages
* easy-to-use text editor
* color text highlighting
* ability to edit or delete messages after they are sent
* message saving to text file
* advanced message loading from text file (any fragment of text)
* message forwarding
* message cross-posting to any number of players
* universal messages
* messages to host
* team messages
* quote-and-reply feature
* VCR playback with PVCR support
* instant display of mentioned battle outcome
* instant search of mentioned object or location on the map
* automatic search of object-related messages
* inter-player game data interchange via special messages
þ built-in combat simulator featuring:
* 100% compatibility with Host and VCR.EXE
* fast and nice combat graphics
* combat sounds on PC speaker
* ship-to-ship and ship-to-planet combat simulation
* customizable battle parameters
* real ships and planets from game can be used in simulation
* left and right side ships can be swapped
* Host 3.2 Fed Bonus, Engine-Shield Bonus and Anti-LeftWin support
* adjustable combat playback speed
* single step playback mode
* battle results can be used in the next battle
* last simulated battle can be re-viewed
* more than 100 different battles in a row with the same combatants
* INSTANT BATTLE RESULT
þ uses actual Host/PHOST config settings from the current game
þ supports unlimited number of ship targets
þ Switch Race support - any of the 11 players can play any race
þ extended missions support
þ complete team play support including reading other players' data
files, displaying whole team data on the same map, joint e-mail and
VCR viewing and Team Message sending
þ PHOST utility data support
þ HULLFUNC.TXT standard support
þ other small pleasant things <g>
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